Whilst the scaling is a little arbitrary, each hex on the campaign map will equal 18" on the table when large clashes are involved. Minor skirmishes will be resolved by the umpire by email. Each hex can be occupied by one brigade of infantry or cavalry, with or without artillery. Each brigade of infantry will number anything between 4-8 battalions and 2-3 regts of cavalry. Each battalion being 24 figures for all nations except the Austrians (32) and 16 for all cavalry regts.
Pleased to say that Reading war-games club have offered 6 players to fight the Allied cause while Heston/Ealing have also offered 6 players to fight for the French.
Elements within the game involve:
- Light cavalry scouting where "scouting" regts have a 2 hex zone of visibility regardless of terrain.
- Command and control from corps to brigade level with written orders and a time delay if orders start to deviate from the original battle plan.
- All 3 Allied countries (Austria, Prussia and Russia) will act independently of each other. No conferring by email!)
- Move 1 begins at 6am and the game will finish at 8pm….15 map moves.
- 4 fords only known to the French and another 2 not known to either side.
- Engineers who can build and blow up bridges as well as construct redoubts.
- Supply routes which need to be kept clear.
- Clear victory conditions. 5 objectives.
- Ability to re-enforce with units just outside a battle template.
- Superior French local intelligence in the form of French spies. Static/ mobile.
A dummy game will commence in the next week to iron out any obvious rule defects with the game proper beginning in April. The large scale games involving the metal figures will commence in May.
Will post further info as we go.
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